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- on exitFrame
- global S3Locs, S4Locs, S5Locs, frameCounter
- set frameCounter to frameCounter + 1
- if frameCounter = 9 then
- set the castNum of sprite 5 to the castNum of sprite 5 + 900
- set the castNum of sprite 6 to the castNum of sprite 6 + 900
- set the castNum of sprite 7 to the castNum of sprite 7 + 900
- end if
- if the locV of sprite 5 <> -100 then
- set the loc of sprite 5 to getAt(S3Locs, frameCounter)
- end if
- if the locV of sprite 6 <> -100 then
- set the loc of sprite 6 to getAt(S4Locs, frameCounter)
- end if
- if the locV of sprite 7 <> -100 then
- set the loc of sprite 7 to getAt(S5Locs, frameCounter)
- end if
- end
-